
Save the Penguins - Create a bridge for the sick penguins to get across to the doctor.
If you fire a beam at a fuel tank, CJ will read what is written on it. If you fire a beam at a rock or bush, it will destroy it. Avoid the wrong fuel tanks, and other obstacles such as rocks or bush. The instructions will specify to get fuel of a certain theme. Collect fuel tanks on your way so you don't run out of fuel.
Outback Hovercraft Trek - Move the hovercraft up and down with the arrow keys, and press the space bar to shoot a beam. Make sure their placement matches what the story says. Then click and drag pictures onto the cave drawings. Create a strategy to block your opponents without getting blocked yourself. Certain pieces repel each other, such as pieces with the same color, or words that are antonyms of each other. The object is to move them across the checkerboard and get to your opponent's side. You each have four pieces, which hold colored signs with words on them. Red Squares - Play a game against the other agent. They create more dust to cover your cleared path, and if CJ runs into one he'll get all tangled up. You can only push a crate over clear tiles. When you find the right painting, push it towards the basement door. Use the space bar next to a crate to see the painting inside. Use the broom to clear a path through the dust to the crates. Deduce what the theme is, then go down to the basement and find the painting that goes with the others. Look at the three paintings in the gallery. Louvre Exhibition - Help CJ find paintings for the exhibition. You will have to land on the rock that has the correct answer. Hop on the backs of turtles and alligators to get to the next set of rocks. Read the question at the bottom of the screen. Amazon River Hop - Help CJ get across the river. Then use the 'play' button to play your song. Use the 'record' button to record your song.
There are five piano types you can choose from: Cuban, classical, synth, piano (regular), and organ. You can click and drag musical notes onto your staff, or use keyboard keys to play musical notes. Click on the 'create' button to make your own music.
New Orleans Flea Circus Piano - Listen to the tune, and then find the correct missing musical note. O in his hideout before he escapes with the Snail Cage Trap invention. Remove worms from the schoolhouse with the Worm Vacuum invention. Unfreeze the JumpStart Lake with the Lake Liquefier invention. Save CJ's house from sinking into the swamp with the Inflatomatic Island Pump invention. Clean graffiti off of Mount Jumpmore with the Soapy Shooter invention. There, they must assemble the gadget pieces in a way that will activate the gadget. When all the gadget pieces are collected, CJ and Edison can head to Hopsalot's Invention Lab. CJ and Edison have to travel to different locations around the world and contact agents that can help. CJ and Edison need to collect gadget peices for Hopsalot so he can build the inventions. Hopsalot has the task of creating inventions to reverse the damage of Dr. O is creating problems for JumpStartville.